ROULETTE ACCESSOIRS

The Wheel |
A roulette wheel consists of a spinning disk with divisions around its edge that revolves around the base of a bowl. A ball is spun around the outside of the bowl until eventually ball and wheel come to rest with the ball in one of the divisions. The divisions around the wheel are numbered from 1 to 36 in a seemingly random pattern and alternate red and black. Additionally, there is a green division numbered 0. On American tables only there is a second extra green division marked 00. |

French Roulette:

In the original French roulette, the numbers 1 - 36, had the zero and the "double zero". The zero was coloured red and also counted as "Pair" and "Manque"; the double zero was black and also counted as "Impair" and "Passe".

North American Roulette:

In North America and the Caribbean, roulette wheels have a double zero, and all bets (except a direct bet on the selected zero) are lost when either zero turns up.

The Table |
The table is designed so that the numbers, not including 0 and 00, are lined up into three columns, each of twelve numbers, the first row is 1,2,3; the second row is 4,5,6 and so on. The rest of the table is devoted to the myriad bets the game entails. Betting is broken down into two major categories, inside bets and outside bets. There is no limit to the number of bets one can play. Seats at the roulette table are for players only. Even if a nonplayer sits down when only one player is at the table, the dealer will ask the nonplayer to move. |

The Chips |
One difference between roulette and all other table games is that roulette chips have no value denomination printed on them. The roulette table comes with six to eight sets of different colored chips, each set consisting of 300 chips. When a player buys-in they get their own color and the value would be the buy-in divided by the number of chips received. |

The House advantage

The House advantage is gained by paying the winners a chip or two less than what it should have been if there was no advantage.

The House advantage is gained by paying the winners a chip or two less than what it should have been if there was no advantage.

The 'En Prison' rule

A roulette rule applied to even-money bets only, and by some casinos. When the outcome is zero, some casinos will allow the player to either take back half his/her bet or leave the bet for another roulette spin. In the second case, if the following spin the outcome is again zero, then the whole bet is lost.

A roulette rule applied to even-money bets only, and by some casinos. When the outcome is zero, some casinos will allow the player to either take back half his/her bet or leave the bet for another roulette spin. In the second case, if the following spin the outcome is again zero, then the whole bet is lost.

The 'La Partage' rule

The la partage roulette rule is similar to the en prison rule. In this case the player loses half the bet and does not have the option of leaving the bet en prison for another spin. This refers to the 'outside' even-money bets Red/Black, High/Low, Odd/Even and applies when the outcome is zero. Both the La Partage and the En Prison roulette rules essentially cut the casino edge on the 'even-money bets' in half.

The la partage roulette rule is similar to the en prison rule. In this case the player loses half the bet and does not have the option of leaving the bet en prison for another spin. This refers to the 'outside' even-money bets Red/Black, High/Low, Odd/Even and applies when the outcome is zero. Both the La Partage and the En Prison roulette rules essentially cut the casino edge on the 'even-money bets' in half.

The payouts

Inside bets

- Straight bets - This is betting that one particular number on the wheel will come up. This bet is done by placing a chip on top of the number on which you want to bet. If that number wins, the payoff is 35 to 1.
- Split bets - This is betting that one of two numbers that lie next to each other on the table will win. Placing a chip on the line that separates two numbers does this. You win if the ball lands on either number. The payoff is 17 to 1.
- Street bet, Trio bet, or Three Number bet -In this bet, a player is wagering that any number in a particular row will hit on the next spin. To make this bet, you must place a chip in the outside line of the row on which you want to bet. You win if any number in the row comes up. The payoff is 11 to 1.
- Corner bet, Square bet, or Four-Number bet - This bets that one of four numbers will hit on the next spin. The numbers should all be touching and moving a chip into the center of four numbers places the bet. If one of these numbers comes up, you win. This bets pays 8 to 1.
- Five-Number bet - This is betting that either the 0, 00, 1, 2, or 3 will come up on the next roll. To take this bet, place a chip on the outside line that divides the 0 and 1. You will be paid 6 to 1 if any of these numbers come up.
- Six Line bet - This is betting that one of six numbers in two adjacent rows will come up. Place a chip in between two rows on the outside line. If the ball lands on any number in the two rows, you will be paid 6 to 1.

- Red - You are betting that the next number to come up is a red. If the next number landed is red, you will be paid 1 to 1, or even money. To play this bet, place a chip on the box marked "Red".
- Black - You are betting that the next number to come up is a black. If the next number landed is black, you will be paid 1 to 1, or even money. To play this bet, place a chip on the box marked "Black".
- Even - This is wagering that the ball will land on an even number. This bet does not include 0 or 00. The payoff is 1 to 1. To play this bet, place a chip on the box marked "Even".
- Odd - This is wagering that the ball will land on an odd number. The payoff is 1 to 1 if the next number to come up is odd. To play this bet, place a chip on the box marked "Odd".
- Low bet - This is a bet that the next number will be between 1 and 18. The payout is 1 to 1. To play this bet, place a chip on the box marked "Low".
- High bet - This is a bet that the next number will be between 19 and 36. The payout is 1 to 1. To play this bet, place a chip on the box marked "High".
- Dozen bet - These bets divide the table into the numbers 1-12, 13-24, and 25-36. To play this bet, put a chip in one of the three boxes marked "1st 12", "2nd 12" or "3rd 12". This bet pays 2 to 1.
- Column bet This bets that a number in a particular column will come up on the next spin. The payoff is 2 to 1 and is done by placing a chip at the end of the layout below your desired column where it is marked "2 to 1".

Object of the game

To win at roulette the player needs to predict where the ball will land after each spin. This is by no means easy. In fact, luck plays an important part in this game. Some players go with the winning numbers calling them 'hot' numbers and therefore likely to come up more times. Others see which numbers did not come up for some time and bet on them believing that their turn is now due. Some players bet on many numbers to increase their chances of winning at every spin, but this way the payout is considerably reduced. Other methodical players use specific roulette systems or methods, money management systems, or both.

To win at roulette the player needs to predict where the ball will land after each spin. This is by no means easy. In fact, luck plays an important part in this game. Some players go with the winning numbers calling them 'hot' numbers and therefore likely to come up more times. Others see which numbers did not come up for some time and bet on them believing that their turn is now due. Some players bet on many numbers to increase their chances of winning at every spin, but this way the payout is considerably reduced. Other methodical players use specific roulette systems or methods, money management systems, or both.