CRAPS RULES
Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards. They are routinely inspected for any damage. Players may wager money against each other or a bank.
To play CRAPS you will need:

Table:
craps rules
Dices:
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A lot of Chips:
craps chips
The Shooter
To begin, the Shooter must bet at least the table minimum on either the Pass Line or the Don't Pass Line. The Shooter shooses from The Stickman two from multiple dice to roll with. The remaining dice are returned to the Stickman's Bowl and are not used. You must handle the dice with one hand only when throwing. The dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected before play with them.
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In each round has two phases:
  • Come Out: To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 results in a win for Pass Line bets.A Come Out roll can be made only when the previous shooter fails to make a winning roll - fails to make the Point or makes a Seven-out.
  • Point: The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10. The number of all Come Out becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven, the pass line loses and the round ends.
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin. If the Shooter fails to make his/her Point, the dice are then offered to the next player for a new Come Out roll. The game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter.

List of the various bets
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  • Pass Line Bet:
  • When the First roll is a natural (7, 11) - you win. If it is craps (2, 3, 12) - you lose. If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point - you lose. Pass Line Bet is the fundamental bet in craps. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12 - the bet loses. If the roll is any other number - it establishes a Point;
    • Odds on Pass Line Be:
    • After a point is rolled you can make this additional bet by taking odds. There are different payoffs for deach point. You only win if the point is rolled again before a 7;
    • Come Bet:
    • It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet;
      If the shooter makes their point, a player can find themselves in the situation where they have a Come Bet and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll.
    • Odds on Come Bet:
    • It's the same as the Odds on Pass Line Bet, but you take odds on the Come Bet not the Pass Line Bet;
    • Don't Pass Line Bet:
    • This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino.
    • Don't Come Bet:
    • The reversed Come Bet;
    • Place Bets:
    • This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. If the number you placed your bet on is rolled before a 7 - you win. If not - you lose. The Place Bets payoffs are different depending on the number you bet on. You can cancel this bet anytime you want to;
    • Field Bets:
    • These bets are for one dice roll only. If a 5, 6, 7 and 8 is rolled you lose. If it's any other value from 2 to 12 - you win. Field Bets have different payoffs;
    • Big Six, Big Eight Bets
    • You will win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight can be placed at any roll of dice. Big Six and Big Eight are even bets.
    PAYOFFS:
    • Odds on Pass Line Bet
    • A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7;
    • Odds on Come Bet:
    • Exactly the same thing as the Odds on Pass Line Bet;
    • Place Bets:
    • 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6;
    • Field Bets:
    • 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1);
    • Big Six, Big Eight Bets:
    • Big Six and Big Eight are even bets and are paid at 1:1
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    Proposition Bets - These bets can be made at any time. They are all one roll bets except for the hardways:
    • Any Craps:
    • Wins if it's trown a 2, 3 or 12. Payoff 8:1
    • Any Seven:
    • Wins if a 7 is rolled. Payoff 5:1
    • Eleven:
    • Wins if a 11 is thrown. Payoff 16:1
    • Ace Duece:
    • If a 3 is rolle - you win. Payoff 30:1
    • Horn Bet:
    • it acts as the bets on 2, 3, 11 and 12 all at once. You win if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
    • Hardways:
    • The bet on a hardway number wins if before it's rolled easy and a 7 - you thrown hard (sum of pairs: 1-1, 3-3, 4-4...). Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1.
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